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Remove vitamin A and B for good #55466
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This feels like a turn in the wrong direction. Instead of removing them, why not expand on the health system so they have a use? Vitamin B deficiency wouldn't be very difficult to design. It could basically just be increased fatigue, reduced dexterity and reduced intelligence, and then later on anemia that progresses until death. The symptoms are already very similar to conditions in-game, so it feels like more effort to remove it than to just add vitamin B deficiency. Vitamin A deficiency would basically just be a constant perception penalty and lower infection/disease resistance. |
They are not being expanded on because they aren't things that it is feasible to be deficient in in the scope of the game. Calcium isn't either, unless you want to grow a shell (which is why it stays). |
Both would be pretty easy to get from meat and livers and would be a bit less severe than scurvy, so in terms of complexity it seems pretty simple to manage. I think vitamin B and A would be the easiest way to incentivize someone not to live off of just butter and pine tea or lard and tea. I'm guessing I'm missing something, but it doesn't seem necessary to discard these entirely when we already have vitamin C. |
A and Bs have too large stores to develop a deficiency within the game's timeline (we're talking ~year of absolutely no intake). |
Is that really out of scope, though? Just making the new plate armors can take over a third of an in-game year to pull off due to weariness and the requirement to satisfy basic needs. The faction system, while pretty much completely optional, could easily take over an in-game year just to fully develop one base. I've even had characters that spent almost an entire year just chilling in one spot eating smoked meat/pemmican every day while I tried to craft end-game stuff. |
Which would not be "completely no intake", but in our system anything below 0.1% RDA per serving is ignored, which throws out trace amounts -and trace intake is all you need from micro nutrients. Do give the relevant PRs over the last year a read, but the long and short of it is unless we get to multi-year games being the norm they aren't worth tracking. |
Fair enough I suppose. |
Summary
Bugfixes "Remove vitamin A and B for good"
Purpose of change
Vitamin A and B have been useless for years, this removes them definitly from the code base.
Describe the solution
Describe alternatives you've considered
Testing
load game with a save from beefore ths change without error
Additional context